 HANGMAN version 1.0
 by Chris La Mantia

 This code is released into the public domain.

 Purpose: This simple adaptation of the classic paper-and-pencil game Hangman
          is used to demonstrate the use of Text Data Objects with the
          Allegro game programming library.  All of the strings used
          in the game (with the exception of error messages) are stored
          in an Allegro datafile as a single Text Data Object.  The game
          could easily be ported to other languages simply by creating
          a different datafile for each language.

 You may edit the word list in WORDLIST.TXT; if you do, be sure to build a 
 new TDO by running:

 MAKETEXT WORDLIST.TXT /

 After making the new TDO, run the Allegro GRABBER utility and re-grab the 
 wordlist.
